
And keep in mind the images you'll see today still represent a work in progress! You can also see how much closer we're getting to our artistic and thematic targets of dark, low-fantasy gothic horror. It's difficult for these updates to showcase all the work our engineers, designers, artists, QA team, and producers have done-how do you show a bug that doesn't happen anymore, or explain how the planning in a burn-down chart resulted in a feature making it into the game instead of getting cut? While you can't see those things, you can see how systems like itemization and skill trees have evolved, incorporating your feedback and internal testing along the way. I'm struck by how much the game has evolved since our first blogs. That blog and our previous updates are available if you missed out. We hope you enjoyed last quarter's update on systems, itemization, and visual effects. We’ll keep playing to figure out if it all lives up to its promises after the rest of the content makes its way to the game.” Check out the full review so you can get a deeper insight into what to expect when the game officially goes live on June 5 for PC, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One.Hello and welcome to the first Diablo IV Quarterly Update of 2022. In our review, we said that Diablo 4 is “a genuinely fun game that evolves the Diablo formula players love, with an expansive world shared with hordes of other players.

Given the live-service nature of this new title, it’s almost impossible to guarantee how the game will fare once the servers go live, but what is there with the base game at launch is fantastic.

Blizzard invited us to try a pre-release version of the game a few games ago, and we brought you that experience through our Review-in-progress of the game. If you’re still on the edge about whether to get Diablo 4 or not, well we might have something to help with that. Full screen The foundations of a hellishly good time
